using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RightGamesWonSegment")]
	public class RightGamesWonSegment : GamesWonSegment
	{
		public GameObject m_boosterRoot => method_3<GameObject>("m_boosterRoot");

		public GameObject m_dustRoot => method_3<GameObject>("m_dustRoot");

		public GameObject m_goldRoot => method_3<GameObject>("m_goldRoot");

		public UberText m_dustAmountText => method_3<UberText>("m_dustAmountText");

		public UberText m_goldAmountText => method_3<UberText>("m_goldAmountText");

		public Reward.Type m_rewardType => method_2<Reward.Type>("m_rewardType");

		public RightGamesWonSegment(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RightGamesWonSegment(IntPtr address)
			: this(address, "RightGamesWonSegment")
		{
		}

		public new void Init(Reward.Type rewardType, int rewardAmount, bool hideCrown)
		{
			method_8("Init", rewardType, rewardAmount, hideCrown);
		}

		public new void AnimateReward()
		{
			method_8("AnimateReward");
		}

		public new float GetWidth()
		{
			return method_11<float>("GetWidth", Array.Empty<object>());
		}
	}
}
